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	<title>Hella Gems &#124; Original Music Blog &#187; Kelly G</title>
	<atom:link href="http://www.hellagems.com/blog/author/kelly-g/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hellagems.com/blog</link>
	<description>New songs, and thoughts on creativity</description>
	<lastBuildDate>Tue, 23 Feb 2010 04:06:52 +0000</lastBuildDate>
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		<title>Fishy Squares</title>
		<link>http://www.hellagems.com/blog/2010/02/22/fishy-squares/</link>
		<comments>http://www.hellagems.com/blog/2010/02/22/fishy-squares/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 04:06:52 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Instrumental]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1944</guid>
		<description><![CDATA[This is down with Triforce again and also Peach. Peach is a little different than triforce because it has a tone bank rather than just the square and triangle, but it&#8217;s still trying to be NES sounding. This is a more straight-forward tonal thing with cheep arpeggiated chords. Oh well.
peggios

]]></description>
			<content:encoded><![CDATA[<p>This is down with Triforce again and also Peach. Peach is a little different than triforce because it has a tone bank rather than just the square and triangle, but it&#8217;s still trying to be NES sounding. This is a more straight-forward tonal thing with cheep arpeggiated chords. Oh well.</p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2010/02/peggios.mp3">peggios</a></p>
<p></p>
]]></content:encoded>
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		<title>Lumpy Squares</title>
		<link>http://www.hellagems.com/blog/2010/02/07/lumpy-squares/</link>
		<comments>http://www.hellagems.com/blog/2010/02/07/lumpy-squares/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 04:25:07 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Instrumental]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1934</guid>
		<description><![CDATA[I&#8217;m trying out the tweakbench Triforce plug-in. It does nintendo-y synth sounds with simple wav patterns. Here is a little experiment.
lumpy1.mp3

]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m trying out the tweakbench Triforce plug-in. It does nintendo-y synth sounds with simple wav patterns. Here is a little experiment.</p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2010/02/lumpy1.mp3">lumpy1.mp3</a></p>
<p></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Space Disco</title>
		<link>http://www.hellagems.com/blog/2009/12/05/space-disco/</link>
		<comments>http://www.hellagems.com/blog/2009/12/05/space-disco/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 18:47:02 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Instrumental]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1907</guid>
		<description><![CDATA[I found an old MIDI file in one of my archive folders called spacedisco.mid. I don&#8217;t really remember what it was for but it just has drums, bass and a simple instrument part so I think I meant to play guitar over it. I opened it in Tracktion, and applied fake instruments to the MIDI [...]]]></description>
			<content:encoded><![CDATA[<p>I found an old MIDI file in one of my archive folders called spacedisco.mid. I don&#8217;t really remember what it was for but it just has drums, bass and a simple instrument part so I think I meant to play guitar over it. I opened it in Tracktion, and applied fake instruments to the MIDI tracks, added cheezy choir pads, and played over it (semi improvised).</p>
<p>I guess it&#8217;s supposed to sound spacey.</p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/12/spacedisco.mp3">spacedisco</a></p>
<p></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>The Bright Path</title>
		<link>http://www.hellagems.com/blog/2009/11/05/the-bright-path/</link>
		<comments>http://www.hellagems.com/blog/2009/11/05/the-bright-path/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 05:14:41 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1849</guid>
		<description><![CDATA[Been doing a lot of stuff in FL Studio lately and no real instruments. Mostly because it&#8217;s just drag and drop. It&#8217;s a hassle to drag out my various pieces of real musical equipment and set them up. I haven&#8217;t even touched my guitar in months. that&#8217;s very sad.
Tonight I pull them out again. I [...]]]></description>
			<content:encoded><![CDATA[<p>Been doing a lot of stuff in FL Studio lately and no real instruments. Mostly because it&#8217;s just drag and drop. It&#8217;s a hassle to drag out my various pieces of real musical equipment and set them up. I haven&#8217;t even touched my guitar in months. that&#8217;s very sad.</p>
<p>Tonight I pull them out again. I want to start doing more instrumental pieces for that game I&#8217;m working on. This one took me about 10 minutes to compose for one minute of recording. I might use this as part of a longer piece or maybe in a part where the music can be short; like a menu or something. As usual, it ends abruptly because it is meant to be looped.</p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/11/brightpath.mp3">brightpath</a></p>
<p></p>
<p>Check out <a href="http://www.kellygallagherprojects.com/sketchbook/2009/11/character-sketches">my latest sketchbook post</a> for a little bit of concept art if you are interested int he game.</p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/11/maisy1.gif"><img class="aligncenter size-medium wp-image-1853" src="http://www.hellagems.com/blog/wp-content/uploads/2009/11/maisy1-221x300.gif" alt="maisy" width="221" height="300" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Ugly Mess</title>
		<link>http://www.hellagems.com/blog/2009/10/26/ugly-mess/</link>
		<comments>http://www.hellagems.com/blog/2009/10/26/ugly-mess/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 05:44:51 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1810</guid>
		<description><![CDATA[uglymess

Trying to come up with something else in FL studio. I guess this is sort-of a dead end. Or an ugly mess. I only gotta about 30 seconds out of this one. If I may be so bloggy, here it is anyway.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/10/uglymess.mp3">uglymess</a></p>
<p></p>
<p>Trying to come up with something else in FL studio. I guess this is sort-of a dead end. Or an ugly mess. I only gotta about 30 seconds out of this one. If I may be so bloggy, here it is anyway.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hellagems.com/blog/2009/10/26/ugly-mess/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Epic Table Sawing</title>
		<link>http://www.hellagems.com/blog/2009/10/12/epic-table-sawing/</link>
		<comments>http://www.hellagems.com/blog/2009/10/12/epic-table-sawing/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 04:14:59 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Instrumental]]></category>
		<category><![CDATA[fl studio]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1747</guid>
		<description><![CDATA[The clock is ticking! Can our hero trim enough two-by-fours to stop the evil villain? Will he discover the secret of the mitre-joint in time to save the day?
This track is just a bunch of fruity loops synth presets dropped in a simple arrangement.
epicsaw

]]></description>
			<content:encoded><![CDATA[<p>The clock is ticking! Can our hero trim enough two-by-fours to stop the evil villain? Will he discover the secret of the mitre-joint in time to save the day?</p>
<p>This track is just a bunch of fruity loops synth presets dropped in a simple arrangement.<a href="http://www.hellagems.com/blog/wp-content/uploads/2009/10/epicsaw.mp3"></a></p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/10/epicsaw.mp3">epicsaw</a></p>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hellagems.com/blog/2009/10/12/epic-table-sawing/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Pulling a pint.</title>
		<link>http://www.hellagems.com/blog/2009/10/02/pulling-a-pint/</link>
		<comments>http://www.hellagems.com/blog/2009/10/02/pulling-a-pint/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 09:00:37 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Instrumental]]></category>
		<category><![CDATA[Remix]]></category>
		<category><![CDATA[beer]]></category>
		<category><![CDATA[wiggity-whack]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1734</guid>
		<description><![CDATA[Oooo. I got one.  ahem:
This is a track
I started way back&#8230;
a-way-back-back-a-wiggity-whack.
(dig it)
but my patience diminished
and so I never did-a-dip-done-done finished.
(I ,like, totally got hung up man. It&#8217;s crazy.)

snapsnapsnap
So I had this idea for a concept piece to do in fruity loops. It would be like Camille saint-saens&#8217; Carnival of Animals except about  beer instead of [...]]]></description>
			<content:encoded><![CDATA[<p>Oooo. I got one.  ahem:</p>
<p>This is a track</p>
<p>I started way back&#8230;</p>
<p>a-way-back-back-a-wiggity-whack.</p>
<p>(dig it)</p>
<p>but my patience diminished</p>
<p>and so I never did-a-dip-done-done finished.</p>
<p>(I ,like, totally got hung up man. It&#8217;s crazy.)</p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/10/hip.jpg"><img class="aligncenter size-full wp-image-1735" src="http://www.hellagems.com/blog/wp-content/uploads/2009/10/hip.jpg" alt="hip" width="500" height="300" /></a></p>
<p>snapsnapsnap</p>
<p>So I had this idea for a concept piece to do in fruity loops. It would be like Camille saint-saens&#8217; Carnival of Animals except about  beer instead of animals. And with cheezy synth loops instead of the symphony. So I started this track along time ago and never finished it. Today I just opened it up in my new FL Studio 8 and added some parts and then put a fat compressor on it.</p>
<p>This is about the pull. When you pour the beer from the tap. Its got all the cheezy gurgly, gloopy sound effects that I could find. It&#8217;s only a minute long, but sometimes an idea only stretches a minute.</p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/10/lager.mp3">lager</a></p>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hellagems.com/blog/2009/10/02/pulling-a-pint/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Gliding Through the Poison Forest</title>
		<link>http://www.hellagems.com/blog/2009/08/10/gliding-through-the-poison-forest/</link>
		<comments>http://www.hellagems.com/blog/2009/08/10/gliding-through-the-poison-forest/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 09:00:17 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Information]]></category>
		<category><![CDATA[Instrumental]]></category>
		<category><![CDATA[Fruity Loops]]></category>
		<category><![CDATA[Nausicaa: the Valley of the Wind]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1624</guid>
		<description><![CDATA[I just saw Nausicaa: the Valley of the Wind for the first time, a few weeks ago. It&#8217;s one of those Miyazaki movies. Big budget animated feature. Awesome movie. The animation is a bit more primitive than some of his later films but still pretty amazing. I don&#8217;t usually do this kind of thing lately, [...]]]></description>
			<content:encoded><![CDATA[<p>I just saw Nausicaa: the Valley of the Wind for the first time, a few weeks ago. It&#8217;s one of those Miyazaki movies. Big budget animated feature. Awesome movie. The animation is a bit more primitive than some of his later films but still pretty amazing. I don&#8217;t usually do this kind of thing lately, because it triggers my nerd-shame editor mind, but this time I composed a piece inspired by this film and freely admit to it.</p>
<p>The setting is all-the-way scifi fantasy. In the post apocalyptic future, much of the Earth becomes covered in forests of massive trees. The forests are full of poison spores and gargantuan insect monsters. Human beings are forced to live in the deserts, but there are a few who venture into the forest to try to learn its secrets.</p>
<p>Nausicaa navigates through the Forest with the aid of a small, rocket-powered, winged conveyance, fueled by scifi magic. How great is that?</p>
<p style="text-align: center"><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/08/nausicaa.jpg"><img class="aligncenter size-full wp-image-1627" src="http://www.hellagems.com/blog/wp-content/uploads/2009/08/nausicaa.jpg" alt="nausicaa" width="350" height="263" /></a></p>
<p></p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/08/poison.mp3">Gliding through the Poison Forest</a></p>
<p>Years ago, when I first started using fruity loops, I did a bunch pieces where the composition was very step-sequenced from small individual parts. Each part was simple and repetive, but I would plot-out variations in the arrangement, making the piece complex overall.  The sound was very techno-ish.</p>
<p>Eventually I learned to use the piano roll where I could plot notes over whatever range of measures I wanted. Fruity loops was no longer just a sequencer, but also a full music-writing tool. I started writing real melodies and backing parts, but the arrangement contained less variations in instrument sounds, and lacked the thickness that my previous compositions had. Additionally, back when I used fruity loops as a step sequencer I threw in non-melodic synth noises that fit rhythmically and these were gone from my later compositons.</p>
<p>For this piece I tried to use a hybrid of both approaches, and I like the result. This is the most complex project that I&#8217;ve done in Fruity Loops for a very long time.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Anxiety</title>
		<link>http://www.hellagems.com/blog/2009/07/25/anxiety/</link>
		<comments>http://www.hellagems.com/blog/2009/07/25/anxiety/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 20:02:50 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1563</guid>
		<description><![CDATA[I took an old midi sketch that I did a few years ago and fleshed it out in fruity loops. Now it is a fully viable cheesy videogame loop.
anxiety

For this, I was thinking of one of those haunted mansion, point-and-click games like those old NES/Mac games that include Shadowgate, Deja Vu, and uninvited.
Currently I&#8217;m trying [...]]]></description>
			<content:encoded><![CDATA[<p>I took an old midi sketch that I did a few years ago and fleshed it out in fruity loops. Now it is a fully viable cheesy videogame loop.</p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/07/anxiety.mp3">anxiety</a></p>
<p></p>
<p>For this, I was thinking of one of those haunted mansion, point-and-click games like those old NES/Mac games that include <a href="http://www.youtube.com/watch?v=7xAVMnNiY3c" target="_blank">Shadowgate</a>, Deja Vu, and uninvited.</p>
<p>Currently I&#8217;m trying to learn actionscript to further my web programming expertise.  I&#8217;m going to try to implement my own knock-off, which I&#8217;ve been thinking about for awhile. It&#8217;s called Uncle Charlie&#8217;s Fun House. I&#8217;ll post the link when there&#8217;s something to see.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Morning</title>
		<link>http://www.hellagems.com/blog/2009/07/14/morning/</link>
		<comments>http://www.hellagems.com/blog/2009/07/14/morning/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 04:41:11 +0000</pubDate>
		<dc:creator>Kelly G</dc:creator>
				<category><![CDATA[Instrumental]]></category>
		<category><![CDATA[Remix]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.hellagems.com/blog/?p=1522</guid>
		<description><![CDATA[Here is another one of my old video-game-style midis that I rerecorded with my current resources. I originally composed this about seven or eight years ago. About 5 years ago I tried to record a live instrument version with guitar, but it wasn&#8217;t coherent at all. The recording here is my recent attempt that I [...]]]></description>
			<content:encoded><![CDATA[<p>Here is another one of my old video-game-style midis that I rerecorded with my current resources. I originally composed this about seven or eight years ago. About 5 years ago I tried to record a live instrument version with guitar, but it wasn&#8217;t coherent at all. The recording here is my recent attempt that I made this weekend.</p>
<p></p>
<p>By nightfall, the hero wins the battle against the demonic horde with the aid of his trusty NPCs, but the battle is grueling and costly and it&#8217;s beginning to look pretty hopeless for winning the war.  This piece would loop at dawn when the hero&#8217;s hope is renewed and he begins a quest to find a way or afirm his righteousness  or something silly like that.</p>
<p>To break-down the arrangment:</p>
<p>there is a continous arpegio bell that is a sequenced synth. The Drums are essentially sequenced.</p>
<p>There are two main guitar tracks that overlap, and three other guitar overdubs for highlights. On all othe guitars i put on the thick Tracktion chorus filter for that eighties, fantasy sound.</p>
<p>The lead is played on my piano with the same Mellotron flute samples I&#8217;ve used before in other tracks.</p>
<p><a href="http://www.hellagems.com/blog/wp-content/uploads/2009/07/morning.mp3">morning</a></p>
]]></content:encoded>
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